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Full X/Twitter routine on autopilot: replies, posts, reposts, DMs. Scale to 1,000 organic replies/day. Every day you wait, they grow.

One post, eight networks. Write it once and schedule across Facebook, X, Instagram, YouTube, TikTok, LinkedIn, Threads, and Bluesky.

Turn any menu into a QR ordering system with online orders, 70+ languages, and Google review collection in minutes.

StartPageHQ replaces your browser's new tab with a customizable dashboard. Add 50+ widgets - weather, news, notes, clocks, links and more - across unlimited pages, synced everywhere.

Export Any Website to Figma as Editable Layers

One prompt. 12+ platforms. Your entire social media strategy β written, designed and published automatically.
Create App Store and Play Store screenshots, ASO copy, promo videos, app icons, mockups, localization, social graphics, and rank tracking in one launch workspace.
Launching a mobile app is weirdly fragmented.
You build the actual product in one place, then suddenly you need:
And somehow all of that usually means jumping between Figma, Canva, spreadsheets, video tools, translation tools, App Store Connect, Play Console, and a folder full of exports named final-final-v3.png.
I built AppLaunchFlow because I wanted one workspace for the launch assets around an app.
The idea is simple: upload your raw app screenshots once, then reuse them across everything else.
AppLaunchFlow can help generate and edit:
The screenshot editor is the core of it. AI can draft layouts and copy, but you still get a visual editor to adjust text, spacing, colors, device frames, order, and export sizes. I wanted it to feel fast, but not like a black box.
There is also a promo video workflow that turns screenshots into a storyboard, an icon composer with layered editing, and a keyword monitor so you can see whether your ASO changes are actually moving rankings.
The landing page says: βStore-ready assets in minutes.β
That is the whole goal. Not to replace building the app, but to remove the repetitive launch work around it.
You can try it here:
Iβd love feedback from other mobile devs: what is still the most annoying part of preparing an app store launch?